The “final” mix is up on the player (in the number one spot!).
Archives for July, 2009
Orchestra piece progress 006
Posted by mazz on Sunday, July 26th 2009
You’ll hear percussion: A couple of big drums from Stormdrum, an EW snare, EW cymbals and gongs.
Also added in the beginning and ending: Celesta, Harp, Chimes
I need to go sleep now, but I’ll do a debriefing on the process in the next day or so.
Thanks for reading!!
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Orchestra piece progress 005
Posted by mazz on Saturday, July 25th 2009
Odyssey Begins RF4 at the bottom of the player.
All the parts are tracked to audio now, with the exception of the percussion which still needs to be added (whew!!).
The choir has been added to this rough mix. With the exception of the strings, everything is pretty much mono right now. I thought that this might be a good contrast as the piece progresses to hear how much difference panning can make on an orchestral piece. The EW libraries and to some extent the KH library comes “pre-panned”, but for this piece I’m using primarily SAM orchestral brass, SampleModeling Trumpet and Westgate Studios Woodwinds, which aren’t pre-panned.
One thing I like to do is to bus all the individual sections to their own bus, which allows me to add a global amount of reverb via a send to each section individually. I can do detailed balances within each section with automation and then when I’m doing the very final mix, I have just a few faders to deal with. I can always go back in and tweak an individual instrument if necessary. I will do the panning on the individual tracks, but they all end up on the same bus which means if I need more trombones, I just pull up one fader. If I want to move the bones back in the room a bit, I just add a bit more verb send and drop the level down a shade if necessary.
More to come!!
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orchestra piece progress 004
Posted by mazz on Saturday, July 25th 2009
Odyssey Begins RF3 at the bottom of the player list.
The intro is on. I used material from the ending in the low brass and horns. That and percussion will be the extent of the intro, I think. It will be a nice contrast for when the strings and woodwinds come in.
The woodwinds are complete. The EW strings have been brought down a bit so the other parts are more clear.
Still to come is the rest of the choir parts and, of course, the percussion. The choir isn’t on these mixes cause it’s on a separate computer and doesn’t get bounced with the internal VI’s.
After that, I will track all the parts to audio tracks and mix.
Next blog I’ll attach screen shots of some of the parts to show the keyswitches and the separate tracks for different articulations, particularly in the woodwinds.
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orchestra piece progress 003
Posted by mazz on Friday, July 24th 2009
The next iteration is up on the player: Odyssey Begins RF2 (at the bottom of the song list)
It’s starting to morph a bit away from the sketch but not much really. The sketch is pretty “sketchy” which leaves room for interpretation and doesn’t lock things tightly. I have chosen to be pretty true to the harmonic progression and the rhythmic structure, which will save time and hopefully make the piece feel cohesive.
The strings started out as only Kirk Hunter Diamond and have now been doubled with EW Platinum. The KH strings have more “bite” to them, to my ears and the EW have the hall sampled in on the releases which makes the sound “swim” a bit and smooths out some of the mechanical-ness. I’ll do some more “humanizing” on the EW parts to make them even less mechanical.
Of course, on this mix, it’s “ALL STRINGS ALL THE TIME” LOL
You’ll notice that the piece goes all the way to the end now, still minus the intro. I’ve added a string melody, which I didn’t think I was going to do but it just called for it after the string flourish at bar 54. The melody was actually derived from the brass melody that comes in at bar 70, the brass melody there came first and then the string melody was put in at bar 58.
The woodwinds are conspicuously absent from about bar 42 on but they will be coming back, particularly at bar 70 to reinforce the brass melody an octave higher.
The voices will be more prominent in the final mix as well. They will be coming back in off and on.
The percussion will really help to add the drama and support the build. I intend to add Taiko drums as the piece progresses. I’ll start with a fairly sparse part since the strings are doing their part to move things along but by the time bar 70 rolls around, we should have a fairly rockin’ Taiko part going. The trick with percussion is to use it for color and drama, a little goes a long way. I always find myself going back and taking out percussion or really trying to find the perfect spot to add it. It’s tricky to find the right balance. I think if I’m adding too much percussion, I’m trying to make up for some deficiencies in the rest of the orchestration, at least for a piece like this. I love percussion, don’t get me wrong! But for a piece like this, a little goes a long way, and judicious use of the percussion will really heighten the drama and the build.
Enjoy!! More to come.
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Orchestra piece progress 002
Posted by mazz on Friday, July 24th 2009
There’s no way I’ll make the deadline with a finished piece so I took a chance and bounced down what I have so I could submit. My wife’s Prius died and I had to pick her up from the dealer this morning among other things, like a previous commitment to go look at furniture for our living room yesterday afternoon. Life keeps going on, it doesn’t stop for little orchestra pieces!!
Here’s a link to what I have so far:
http://www.reverbnation.com/tunepak/1672238
It’s also in the player at the top, it’s called “Odyssey Begins RF”.
I usually don’t post really rough pieces but for the purposes of this blog, it’s available in all it’s unfinished glory!!
I’ll continue working on this today and tomorrow. I need to finish it by tomorrow afternoon due to other commitments.
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